Tag: cymbals

RockBand 2 Mad Catz Cymbals Review

Update 12/16/2008: UPS just dropped a package from Mad Catz.   They didn’t fix my broken cymbal, they sent me an entirely new package, cymbal, mounting hardware and all.

No note included saying what was wrong, or anything, just a new cymbal.   It looks like it’s been handled, which probably means that someone tested it out to make sure it worked right, before they sent it to me (or that it’s a refurbished.)

I tried it out, and all seems well.   Kudos to Mad Catz for the excellent customer service.   Their site says 4 to 6 weeks, and it only took 12 days from drop off, to return.   I’m psyched.

Update: After playing for an hour or so this afternoon, it’s evident that one of my cymbals is defective.   It’s sometimes registering two hits, instead of one.   I called Mad Catz, and the guy I got was super friendly, extremely understanding, and set me up with an RMA.   He said the website suggested 4-6 weeks, but realistically, it’s more like 2 to 3.   I’ll update again when I get the new cymbal to see if it’s working properly.   I’m glad I didn’t just try returning it to Amazon to get another, they appear to be completely sold out everywhere I’ve checked today.   Glad I pre-ordered mine 3 months ago.

My Cymbals finally arrived last night, and I was psyched to get them.   Ever since they were announced, I’ve been excited about them.   The way I assumed they worked, was actually different than how they do work.   More on that later.

First, some images, to show how freaking cool they look:

The whole kitHi-Hat CymbalRide Cymbal

The cymbals certainly give the drums the look of a real drumkit (okay, at least a real electronic drumkit,) but how do they play?

They take some getting used to, that’s for sure.   I just got them last night, so I’m still in the adjusting phase. But right from the get go, my wife said “You look like you’re having more fun.”   Which I totally was.   It felt like I was playing more realistically than I had without the cymbals.

When I first bought the cymbals, I assumed that they would just act as extenders of their respective colors.   So when you’d hit the blue, it made whatever sound the blue one should at that specific point in time. As Rock Banders know, the drums pretty much all double as cymbals or drums, depending on the part of the song.   I was pleasantly surprised that the new cymbal pads are dedicated as cymbals.   So, if you hit the “ride” cymbal, it makes the ride cymbal no matter what.   Same for the hi-hat, and crash cymbals.

It may throw your brain off, when you hit the cymbal when it’s a tom-tom in the game, and you hear the wrong sound, but it won’t break your streak, or count against your overall score.   As long as you hit the right color, the sound that the game makes doesn’t matter.

My favorite thing about the other game, you know, that one I returned already, was that there were dedicated cymbal pads with their drumkit.   The Rock Band 2 drumkit, with the add-on cymbal pack (a measly $29.99) is 100% totally, absolutely better than GHWT’s, hands down.

The game is more fun when playing drums, with the cymbals.   It’s more realistic, and more creative.   I especially dig that during the “Overdrive fills”, you can be a lot more musical with the drums, with dedicated toms/cymbals.   If you’re a die hard drummer for a Rock Band band, you absolutely need to spend the $29.99 to get these cymbals, pronto.