Guitar Hero World Tour – Last Impression

I’ve decided, due to Amazon’s gracious return policy, to return the game, and get my money back.   While the documentation I’ve done as to the quality of the hardware is pretty in-depth, that’s not the reason I’m returning the game.

As you may know, from my earlier posts, my first drumkit was defective.   The second one did the same, so I contacted RedOctane to get the Midi to USB cable to use the tuning software they have, in hopes that maybe the second drumkit is a bit better.   After 9 days of waiting, it came today at work.   So I hooked it up when I got home, did the tuning, and played through about a dozen songs on drums. While it fixed the main bug (the snare wouldn’t respond when hit at the same time as the hi hat), it did not fix the same problem with the ride/crash cymbal, or any of the toms.   More or less rendering the drum part of the game useless.

That, in conjunction with the problems with the game itself, pushed me over the edge.   The game is almost $200, it’s not cheap. For it to be that imperfect, twice, out of the box, says something.

So, I packed it up, and will be dropping it back at UPS again tomorrow morning.   A shame, really.   Don’t get me wrong, I love Rock Band.   I love any game that I get to play a plastic guitar, or drums, or plastic anything.   I’m not a Rock Band fanboy, by any means, and that game has nothing to do with my decision to return Guitar Hero World Tour.   I’m returning the game because I don’t like it, and I don’t feel like it lives up to the hype that it’s getting online.

I’d be willing to bet that any website you read a positive review of the game on, is probably getting some form of a kickback for selling copies of the game. Whether it be affiliate links, or a direct payment from the makers, who knows.   But if you play the game, and pay attention, you’ll see how poorly it’s made.

The thing I noticed tonight, the most, is that the characters in the game aren’t really playing the instruments the way they’re supposed to.   I don’t know if I noticed that because I’ve been playing instruments for more than half my life, or if I’ve seen too many videos before MTV stopped playing them.   It’s evident that Guitar Hero World Tour is not made by musicians.   It’s like when you’re watching a music video, and you think to yourself “I think the guitar player’s faking it”, or “the drummer’s off beat.”   It’s the same thing with the game, but all the time. The only time I noticed the drummer was “right”, was at the very beginning of every song, when he clicked the sticks together four times, to count into the song.   It’s the little things, like that, that bugged me about the game.

I would have been happy to keep the game, and play it a lot, striving to finish the achievements for Xbox Live, like I do with most every game I play, but I just couldn’t.   I don’t want to rehash all the things I didn’t like about the game. You can read those below, in the other posts.

Guitar Hero used to be it.   My, how the mighty have fallen.

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